If you want to say IN has good spells, though, well be my guest.
Okay!
-
Let's notice that there are replays missing for several attacks, I did all of these replays this morning and I was unable to hand in replays for most of them, due to me being overly bad and unable to figure out how they're done.
1 - 蛍符「地上の彗星」 - I'd refer to some border team Lunatic runs here. It's neat and cool, funny way of grazing the waves. I think Dotsie does it too, but I'm not
entirely sure where I first came up with the tactic.
2 -
灯符「ファイアフライフェノメノン」 - This is a neat thing, and I enjoy doing it. There are also other tactics for it, and you can do it in several ways in order to benefit maximally from different shot-types' abilities. It's a whole world of optimisation, brought to you by the Spell Card value meddling!
3 - 灯符「ファイアフライフェノメノン」 - Lunatic verison of the same spell has an insanely hard supergrazing thingy which I'm unable to pull off. Refer to a WR, it's really, really neat! They might do it on normal and hard too, I'm not overly sure about those.
4 -
蠢符「リトルバグ」 - Several ways of grazing this one, already on easy. Very neat card for figuring grazing techniques. It has a different method for every one of the four difficulties, which makes it really beautiful, four times. One pattern, four cards, or more if you want to experiment around!
5 - 隠蟲「永夜蟄居」 - Beautiful and hard. Three different methods for every three difficulties that face it. I'm unable to pull off any of them correclty. Refer to WR's here!
6 - 声符「木菟咆哮」 - Now this one is interesting. There might be ways to supergraze it varying on difficulties. It's interesting, and there lies some optimalness within it yet to be reached. I'm not sure if it ever will be fully reached, though, since humanly limits of hand-eye coordination start to get on the way here. But seeing the way you guys are going to, anything is possible in the future, I'd say.
7 - 毒符「毒蛾の鱗粉」 - I enjoy dodging this one. Also it's fun how there are different methods for grazing it a bit, especially on higher difficulties.
8 - 鷹符「イルスタードダイブ」 - Termendously interesting, even on easy. Micrododging and avoiding breaking familiars... neat. Timing the end of the card correctly (you have ~~1 second, it's a very large frame of time so it's not overly hard, but I find it neat) is cool as well. Oh, and it can be supergrazed, especially on the higher difficulties. Very interesting one, refer to several WR's and attempt it out yourself a bit, I'd say!
9 - 夜雀「真夜中のコーラスマスター」 - Fascinating card. Some optimisation lies within it, possibly
Maybe
I don't know, but it seems so. Maybe I'm wrong. I was wrong. Instead of that the card before it is interesting.
10 - 産霊「ファーストピラミッド」 - Ah. Two ways of awesome. The supergraze here is very hard to be consistent at (for me, at least), and it also has the end-PoC which needs to be done correctly. Oh, and you can graze it at different locations, depending on which shot-type are you using. Easy AM's Alice, for example, is very neat.
11 - 野符「武烈クライシス」 (And it's four variables!) - Interesting, static pattern. The familiars open several possibilities for either shoot-milking or supergrazing. Fun to learn.
12 - 国体「三種の神器 郷」 - Grazing this baby is something I'm unable to comprehend. Refer to a WR. Beautiful~.
13 -
終符「幻想天皇」 - The replay here is st and Eternal's method. It has different, less optimal but easier, method as well. Good card. I'm not entirely sure of the other difficulties' variables, but I believe they might have some shenanigans as well. Obviously it also opens possibility for strong unfocused shots with all those familiars going around. Just remember not to break them!
14 - 未来「高天原」 - Nothing special, I guess, but it was fun to timeout back when I did it.
15 -
夢符「二重結界」(And it has variables for every difficulty!) - Look at THAT graze. It's pretty simple on easymode, simple enough for even me to be able to do it, but it gets more interesting on higher difficulties. Refer to a WR and enjoy.
16 - 散霊「夢想封印 寂」 - Fun to dodge! Also, you must PoC-end it WITH possibly maximal bullet cancel. Might not be overly easy, eh?!
17 -
夢符「封魔陣」 - MM-HMM! This one is awesome. I like it. Unfocused Sakuya has a hard time here.
18 - 回霊「夢想封印 侘」 - Grazing this one gets rather intense, or so I've heard. Refer to replays!
19 -
境界「二重弾幕結界」 (and it has variables for every difficulty, I believe) - Reimu can run into you, will shoot amulets you need to dodge and has external clutter-spam on difficulties above easy. Interesting one, for sure.
20 - 神霊「夢想封印 瞬」 - This shit is interesting. I've never tried it much, but all those bullets look damn promising. Refer to a WR.
21 - 魔空「アステロイドベルト」 - Fun to dodge.
22 - 黒魔「イベントホライズン」 -
I could be your erotic event horizon. Ohh yeah, this one. Now, now now. There's the grazing, there's the unfocusing and avoiding familiars that can collide with you. There's the PoC-end. Lovely.
23 - 光符「アースライトレイ」 - You can micrododge this on normal. I find that funny.
24 - 幻波「赤眼催眠(マインドブローイング)」 (and the variables) - Refer to a WR and blow your mind, kid.
25 -
散符「真実の月(インビジブルフルムーン)」 - Shit gets wicked on WR-level optimalness. Watch Border team easy WR and try not to open your mouth.
26 -
天丸「壺中の天地」 I'm only able to carry this one out on easy, I believe. Has varibales, is neat-y neat. Remember to look at the familiar count for a GOOD ENDING, eh.
27 - 蘇生「ライジングゲーム」 - I like dodging this one quite a bit!
28 - 操神「オモイカネディバイス」 (and variables) - There's a way to supergraze it, but nobody uses it since it's too hard! Now how's that!
29 -
天呪「アポロ13」 (Variables!) - Now look at this motherfucker. It's like doing the 4th last spell-huggery several times in a row. Damn, Eirin. Damn.
30 - 秘術「天文密葬法」 - I love dodging this one.
31 -
禁薬「蓬莱の薬」 (Has variables that have different tactics for each) - Oh yeah, this one is awesome. I don't know why people seem to hate it so much, but it is. Maybe it suffers from the Hourai Jewel-syndrome, meaning that it needs at least 500 (was it 500? Dotsie, help me, I don't remember!) tries to fully understand the sheer awesome power within it.
32 - 薬符「壺中の大銀河」 - Differs for different difficulties. I'm not content with the way I graze it. It's interesting, hard, and intense. Refer to a WR!
33 - 神宝「プディストダイアモンド」 - I enjoy dodging this one.
34 - 難題「火鼠の皮衣 -焦れぬ心-」 (and variables) - This one... supergrazing potential. Positioning potential. Check the easy Border Team WR.
35 -
難題「蓬莱の弾の枝 -虹色の弾幕-」 - You could spend the entirety of the card up there! All of the seconds!
36 - 神宝「蓬莱の玉の枝 -夢色の郷-」 - Now, I always disliked this one quite a bit. But I must say that I do find it interesting how you can graze it in so many different ways. So many techniques. So much possibilities. If I played Lunatic more, I'm sure I would start to slowly love this one.
37 - 「永夜返し -初月-」 (four variables!) - Grazing potential!
38 - 「永夜返し -子の刻-」 (four variables!) - Positioning and grazing potential!
39 - 「永夜返し -丑三つ時-」 (four variables!) - Grazing potential! Has a pretty damn cool name on hard, eh?
40 -
「永夜返し -寅の刻-」 (four variables!) - Now this shit is just plain HUGE. Man. Damn. Shit. I'm out of words here. I'm not consistent with it. I'm... it's epic. Really nifteeh one.
41 - 「永夜返し -世明け-」 (four variables!) - I like dodging this one!
42 - 旧史「旧秘境史 -オールドヒストリー-」 - Now that's some streaming over there. Nice grazing potential by positioning! (refer to WR)
43 - 転世「一条戻り橋」 - I don't know what the fuck or how the fuck is this one done, but it sure is what the Caved-meme means. Keine literally fucks your ass. (refer to WR)
44 - 新史「新幻想史 -ネクストヒストリー-」 - Even more intense streaming. YEAH. (refer to WR)
45 - 不死「徐福時空」 - Look at the grazing here. Holy sweet damn. (refer to WR)
46 - 滅罪「正直者の死」 - Eye-fuckingly what-the-hell. Shit's gone off wheels over here, I don't know. Maybe it's easier than it looks, but from my experience, it's hard as HELL. (refer to WR)
47 - 虚人「ウー」 - All the possibilities and different tactics open for this one... man. Opens the sheer difference of different shot-types. I also enjoyed timing it out without vertical movements, back in the day. (refer to WR)
48 - 不滅「フェニックスの尾」 - I like dodging this one. It's a bit of a glowshit, but I still do like the dodging.
49 - 蓬莱「凱風快晴 -フジヤマヴォルケイノ-」 - Volca-oh-noes is always as interesting to dodge!
50 - 「パゼストバイフェニックス」 - FUCK YEAH GRAZING. FUCK YEAH TIMING. (refer to WR)
51 - 「蓬莱人形」 - Grazing. Intenseness. Dodging. Micro-movements. What a card, dude. What a card. (refer to WR)
52 - 「インペリシャブルシューティング」 - Now then, I'm sure you're familiar with the supergrazing going on over here. Damn, dude. That's some intense shit. (refer to WR)
53 - 「季節外れのバタフライストーム」 - Fun to dodge, has a nice rythm to it.
54 - 「天網蜘網捕蝶の法」 - I like the way this looks.
55 - 「無何有浄化」 - Totally nice timing and streaming here.
56 - 「夢想天生」 - Not my favorite, but had some enjoyable grazing right there!
57 - 「待宵反射衛星斬」 - It gets a bit tedious as it takes so long, but the timeout phase has some fun portions.
58 - 「グランギニョル座の怪人」 - This is THE memoshit, dude. The memoshit. Looks nice.
59 -
「西行寺無余涅槃」 - This is beautiful. Fun. Impressive. Intense. Annnh, I love how the pattern alters on ultra, but let's not go over there.
60 - 「深弾幕結界 -夢幻泡影-」 - Let's finish the game with a puzzle. Yesh.
-
I'm warmly waiting for your list of neat TD cards you can have nice optimisation for! I'm sure you've figured out something else than X X C for the WR-region of that game, haven't you? Or, if you find IN easier than TD LNBNT, sure, I'll give you that basic bomb-it-all survival run is quite easy compared to that. But I'm also rather confident of the fact that it'd take you more effort to take 6MNB IN lunatic than TD lunatic. Oh and you have five misses you can place for your TD lunatic run, and use the deathtrance to skip five attacks. Futo's first, Tongling Yoshika, some Miko's non, most of the penultimate card.
-
Nice score Zil.
-
Dotsie = Dot_asp