^Thanks for telling me! =D
My notes after playing it if anyone cares:
Marisa is awesome =D. Youmu is very awkward to play as, but seems like she'd be a good scoring character - the focus slash is very powerful, but it's relatively short range vertically and requires charging. UFO power-up system (.01 power per item, 1.00 loss per death), but red items are in much smaller supply, making a dying a pretty big deal here - hopefully this is modified a little with the full release. More on dying, you get white spirits for everything you kill in the after-death phase, which are very nice for score. Intentional deaths for scoring plus the major power loss on death makes it seem like scoring will be pretty challenging here. Point item increased through grazing, not too bad. Also increased through collecting blue spirits, a little scary. They aren't collected on PoC, and bosses drop them while you're attacking, so it looks like boss-hugging may be a part of scoring here... Third boss has the interesting ability to suck in spirits and recover health. Her last card requires you to pick up the spirits before she sucks them in unless you feel like going for a timeout. Bullet-wise it doesn't seem terribly difficult. Normal mode definitely wasn't any worse than (or maybe a bit easier than) IN.
EDIT: I see people talking about hypers in the scoring topic... I'm guessing this means I can activate them with C or something? Time to go check...