My main worry is that both Patchouli and Sakuya lack the sheer amount of multipliers, coupled with favourable attack multipliers, to make the difference.
Patchouli is definitely disappointing; I wouldn't even -consider- using her unless I already had about the whole SDM in my party. It's bad if even with her whole family fielded she still looks... not that good.
Sakuya isn't that bad in that regard, though. She gets a boost from her SPD buff (+20~28% atk can be expected), Extra Attack is still potent even if more expensive to use, and her awakening also provides a gimmick damage boost ontop of Proof of Kinship being good. That's four sources of ATK up to multiply on eachother! She also has a very cheap library cost, which is excellent in endgame. She looks very usable, honestly, it's just that Extra Attack is a little soured and the interaction with Private Square is... bad. She's not a top choice character, but she's plenty considerable if you're using many sdm members.
eng exe for 1.105
You're the besttttt! Thanks so much!
Indeed! Time to break the game apart and see which chars come out on top of the stat degeneration, this time around :-)
Favorable library cost should factor in a lot, because all your stat increase that far in the game is coming from rising library and levels; there's no longer rising equipment quality to even things out, and slow-level-high-base-stat characters lose their stat advantage after all the boosts/gems/jewels. Level speed also matters, when they aren't just paired up as double highs or double lows. Of course, since some slow/expensive characters have incredibly good passives, the rule isn't even slightly global, so it's hard to tell... but I definitely foresee my Miko falling way behind if I go up to 3000s+. The status/affinity/base boosts from maintenance will never go out of style, at least; Nitori and Renko have little to worry about.
edit:OK I have a problem. When I go past the red rock in b11f (the first one, that we were stuck at before this patch) I take the warp and it takes me to a warp tile with no revealed walking squares. I can't move. I tried it in the eng and non-eng 1.105 exes with no difference. Uh?
